Great mechanics and a fun sort of mashup between a shmup and tower defense in a way, though without the stress of resource/upgrade management which I actually like. A couple irks that stood out to me was that the score multiplier windows feel really short until you get later into the game since enemy spawns start out pretty infrequent, and although I liked the idea of having to line up your hand to specific directions to shoot, I almost didn't bother using the heavier hitting short hand since it took so much effort to get it into position. Still, I love the concept and can see some minor improvements to these two things going a long way for the current experience. Nice work!
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Very polished shooter
Great mechanics and a fun sort of mashup between a shmup and tower defense in a way, though without the stress of resource/upgrade management which I actually like. A couple irks that stood out to me was that the score multiplier windows feel really short until you get later into the game since enemy spawns start out pretty infrequent, and although I liked the idea of having to line up your hand to specific directions to shoot, I almost didn't bother using the heavier hitting short hand since it took so much effort to get it into position. Still, I love the concept and can see some minor improvements to these two things going a long way for the current experience. Nice work!